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WotRK: Recap
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Mon Aug 24, 2009 11:35 am    Post subject: WotRK: Recap Reply with quote

Session 1: Chapter 1

Riverbend, a peaceful village on the fringes of the Kingdom of Fellglas, situated upon the Border Reaches, has been beleaguered by wicked, bellicose fey!

Koyla, Reeve of Riverbend, under great stress with these recent troubles, has charged a motley team of outsiders to look into this matter while his beloved villagers defend their home. The local shrine to Corellan has been vandalized, townsfolk have been accosted at night, and the miller Froderick has lost his elven wife Ellesandra (presumed dead).

Chaedi, Alistrix, Fargrim and Po Pey'e are summoned to the Reeve's house to discuss a deal. In exchange for silver and free passage through the town, the party agrees to deal with the fey. The party seems a bit suspicious of the Reeve’s role in Froderick’s problem and learns through pressing the issue that Froderick has been locked away in a strong room in the storehouse for safety, for he is inconsolable and "mad" with grief. The Reeve then allows them a day to investigate the mill.

On their way out to check out the mill, the party notices some commotion around the Golden Knight tavern. Apparently the fey are in town looking for mischief, stealing ale, food and utensils. A brief amount of parlay occurs before the rowdy group closes in and arms are drawn. The satyrs dance around almost playfully as they lunge forward and to the side with their spears. Among the fey is a lone, talking bear who seems a bit more reluctant to be here than the others, but joins the fray regardless.

The party is victorious is slaying the satyrs and captures the talking bear, questioning him about the reason behind the recent fey attacks. He seems to know little, however, but can lead the party the "way he came from," assumed to mean the Feywild.


Last edited by Glammo on Sat Sep 12, 2009 10:42 pm; edited 2 times in total
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Lastman



Joined: 25 Oct 2006
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PostPosted: Mon Aug 24, 2009 11:43 am    Post subject: Reply with quote

We should talk to Froderick before we set out. Even if we have to sneak in to do it.
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Will



Joined: 22 Oct 2006
Posts: 395
Location: This Very Ring

PostPosted: Mon Aug 24, 2009 12:30 pm    Post subject: Reply with quote

Definitely. I don't believe for a second that the reason he's locked up is because he's mad with grief (it just smells fishy to me...or maybe that's Po Pey'e's spirit companion), but if he is, maybe there's some kind of magic involved there, or maybe he can at least tell us about his wife's disappearance, give us a lead.
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Will



Joined: 22 Oct 2006
Posts: 395
Location: This Very Ring

PostPosted: Sun Aug 30, 2009 8:14 pm    Post subject: Reply with quote

I guess we should do a recap for Nik, yeah? Someone jump in if I fuck something up.

Most of the session was spent talking to people. Here's the timeline, as I understand it:

  • Froderick the miller is approached by agents of the River King, and is given a proposition: he will be given a magical millstone that yields twice as much grain as a normal one would, as well as the elf maiden's hand in marriage, so long as he keeps the mill running every day, protects the secret of the portal to the Feywild (which lies in the pond by the mill), and tithes. He accepts.
  • Some time later, Dargo the blacksmith sees an old hag (later identified by Froderick as Jenny Greenteeth, who acted as his liaison with the River King) rolling the enchanted millstone into the pond. This, of course, prevents the mill from being run the next day, violating the terms of Froderick's marriage.
  • The next day, Froderick finds his wife half-drowned in the pond. He tries unsuccessfully to resuscitate her, and then runs to town for help. The townspeople accuse him of trying to drown his wife, and imprison him for trial. His wife's body is never recovered; no one knows if she is alive or dead.


At some point in there, a couple of fey elves were seen entering the mill and leaving looking pleased. When did that happen?

Anyway. Other stuff:

[ETA] When we visited Froderick to ask him about the incident with his wife, he was grief-stricken, but didn't seem particularly crazy, and definitely didn't seem a danger to himself or others.

We visited the defiled shrine of Corellon Larethian, and found the altar had been smashed by what looked like a hammer. Soot marks were left on the altar's surface. The altar was made of white marble, with a green-painted holy symbol on its surface.

We found a broken, discarded hammer at Dargo's smithy that had white marble dust and green smears of paint on it. Clearly, Dargo was responsible for the desecration of the shrine; why, we don't know. Chaedi suspects Dargo wished to foment violence and chaos between the fey and the humans, either in response to the fey's attacks, or for some other purpose.

We took the information and evidence to the reeve, who promised to look into things. We were rewarded modestly for our slaying of the satyrs at the tavern.

We then headed out to the mill. There, we were accosted by a fey warrior with leafy armor and arms and his squire, mounted on beautiful fey horses. The green knight challenged one of us to a duel; Fargrim accepted. After exchanging a few blows, Fargrim knocked the knight into the pond, and thought he had won. However, his squire then interfered, and combat between both parties ensued. Ultimately, the squire was slain, and the knight and his horse escaped, swearing vengeance on us and the town.

I think that's about all the important stuff. Oh, and our pet bear ran away during that fight. Anything I missed??

[ETA] Also, Allistrix died.

j/k. I don't think he even took any damage. Did he?
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Sun Aug 30, 2009 9:15 pm    Post subject: Reply with quote

Session 2: Chapter 1

Bodies that once violently and drunkenly convulted in dance now lie still on the floor. Tables and chairs are left overturned, soaking spilled ale and blood. It is quiet as the party leaves the tavern.

The crowd outside, in awe, parts and looks at the party expectantly. A bit annoyed, the party pushes past. After assuring that they can go back to drinking, the crowd disperses.


The Investigation

Before setting out back towards the mill, the party decides to question the miller to see if he knows what happened, doubting the reeve's story that he's gone insane. Forward to the storeroom they go, when they see the small bit of defense the reeve has set to protect him: a single peasant armed with a haying fork named Pellham. He sticks to his job and proves to be a bit of a block in the party's path, explaining that party needs proof the reeve sent them to see the "guilty" man inside. After questioning, it is learned that Froderick is to be put on trial and hung if deemed guilty in four days. The blacksmith Dargo said he saw evidence of an affair between Ellesandra and some fey, and Froderick must have found out. After a few failed attempts to just swat the man aside verbally, Pellham hints that a few coins for food and drink would send him on his way. Two gold pieces richer, Pellham bolts towards the tavern, leaving behind the key to the storeroom and his haying fork.

Inside of the strongroom of the storehouse, the party finds Froderick sitting down in a corner, rocking himself. Assuring him that they aren't here to hurt him, he opens up a bit about what happened. He found his wife half-drowned in the pond by his mill, pulled her out, tried to revive her, panicked when he couldn't and ran into town begging for help. He was misinterpretted and jailed under accusations of attempting to drown Ellesandra himself. Since there was no body, he believes someone may have stolen her from him, maybe the fey or one of the jealous townspeople. When convinced to tell how he managed to marry such a beautiful woman, the miller admits Ellesandra is more than she seems. She was part of a secret deal with the River King in the Feywild. In exchange for some grain, a few drops of his blood, and free passage into the Material World through a portal in his pond, Froderick received both a magical millstone that doubled the yield of grain and also the love Ellesandra. The love was conditional, however; Froderick must make sure the mill is run every day. In exchange for his loyal work, Ellesandra was compelled to remain loyal as well. Unfortunately, somehow the mill was unable to work one day and Froderick and his wife got into an angry spat. Sympathetic, the party promises to find proof that Ellesandra is alive in order to acquit Froderick of the accusations against him.

Suspicious of Dargo's hand in this event, the party makes way first to his house. Finding no evidence of an elven woman being kept around the house (the bed *is* unmade), the party walks over to the tavern, but not before a tense encounter with a mouse under the bed. To fool with Dargo's head, Po Pey'e makes the bed.

The tavern visit pays out as the party finds a pit of character assassination and vicious gossip. They find Dargo there, who admits more than he means to when talking about Ellesandra. The man is obviously prejudice against fey, but also secretly admires Ellesandra. The party learns that it was indeed Dargo who jumped to conclusions about Froderick and his wife, assuming an affair among all sorts of other evil things such as witchcraft and "true" forms. After more prying, Dargo also admits he noticed a being much like Po Pey'e rolling a millstone down into the pond maybe a day before the "murder." Upon closer examination, of course, Dargo realizes it wasn't her (the hag he saw was much older). The party thanks him for his time and hands him a few silver pieces, which Dargo is very pleased to receive. He also mentions on their way out something about the increase of fey attack and the rituals once done to appease the Fey Lords. He tells the party where the eldest woman in town lives, who may help in understanding these rituals done at the shrine.

Upon learning this information and making sure they have the story straight, the party returns to the miller. They mention the hag, in which Froderick comes to a realization. He confesses he's been skimming over the top from his tribute to the River King, to which the liaison Jenny Greenteeth might have noticed. He doesn't understand why this would be the entire reason for her motives, however.

Investigating the defilement of the Shrine to Corellan, the party finds a white marble alter split in down the middle, where there once was a unbroken, green painted symbol of Corellon. Impact marks are discovered... a blunt instrument was used. Looking closer, they notice what appears to be soot on the these marks. This may point to the blacksmith, which they know to be hateful of the fey and may have wanted to lash out. Going back to his house and searching his furnace (while Dargo is still most likely drunk on their coin), they find a discarded, broken hammer... the head caked with a whitish powder and flecks of dried green paint.

With this evidence in hand, the party went to the reeve. The reeve looked disappointed to discover that one of his own may have caused damage to the shrine, but was willing to accept the evidence. He rewarded the party for this discovery as well as the slaying of the satyrs in the tavern. When confronted, the reeve admits that Froderick is actually on trial. He agrees that if they can find proof that Ellesandra lives, he will release Froderick.


The Battle-Laden Jaunt

Finally, the party sets out towards the mill. They are waylaid by tiny, mossy looking imps, who distract the party from the true threat: bugbear hunters. After a fierce pounding delivered to Fargrim, the battle soon becomes one-sided, and the leader Mulchmouth swears vengeance from Jenny Greenteeth... but is slain by Chaedi's frost before he can escape. Unfortunately, the talking bear managed to escape during the fight but the party moved on, sure that they can reach the Feywild on their own.

Upon reaching the mill, the party is beset by a pompous eladrin knight and his mousy squire and their beautiful feyborn steed. Issuing out a challenge, Fargrim accepts and walks upon the river dam. After a few rounds of man-to-man combat, Fargrim manages to push the knight and his warhorse into the millpond. Looking back to the party, the knight seemed to reappear on the dam. Battle was joined among all members until the squire was slain. Cursing the party and promising retribution, the knight and the horses run off.

Now it's just a matter of figuring out how the portal within the pond works... if it still does.


Last edited by Glammo on Sat Sep 12, 2009 10:42 pm; edited 1 time in total
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Sun Aug 30, 2009 9:36 pm    Post subject: Reply with quote

I was already half-way done when I noticed you'd written yours, too. Oh wells. Yours has the timeline, which is good to have.

Very Happy
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Glammo



Joined: 12 Sep 2007
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Location: Finding paths and breakin' hearts

PostPosted: Sat Sep 12, 2009 11:59 pm    Post subject: Reply with quote

Session 3: Chapter 1

The air around the millpond was still after the display of cowardice from the Green Knight. Suddenly the millwheel stopped turning, as if something just got stuck in its gears.

The Investigation of the Mill

The party approaches the front door to the mill to find it locked. Alistrix flaunts his elvish nimble fingers, citing them to be beyond a mechanism of human design. After sweating a bit for a minute, he proves himself and the door opens.

The ground level is filled with bins and barrels of unmilled grain, in one hides a young blue-eyed boy. Revealed, he demands to know why the party had broken into the house. The boy claims to be the son of Froderick Rutyer and Ellesandra and fears for their fate. According to him, Ellesandra has been stolen into the Feywild by an old river woman (most likely Jenny Greenteeth). The boy also mentions that Ellesandra had a ritual for opening the portal into the Feywild. The party assures him that they will help find the boy's mother and, appearing relieved yet hurried, he scurries off to town to meet his father.

Searching the rest of the mill, the party finds not only a book of Ellesandra's explaining the ritual but also that the boy must have set the brake on the wheel for some odd reason. After resting for the night, the party awakes in the next morning to start this ritual. The opaque, green water of the millpond becomes clear and from the surface the door to the Feywild is seen. The party jumps in. They swim down into the pond...


Session 3: Chapter 2

The Wild River

...and find themselves needing to swim up to the surface of a raging river in the Feywild. Each member of the party has their own difficulty swimming to the safety of the river bank, barely able to keep their heads above the water. Fargrim is the first to find himself on the muddy banks of the river and courageously throws a rope to the others. Chaedi's head doesn't resurface after a tense few rounds and Alistrix sacrifice's his safety for her life. Chaedi manages to grab the rope and soon finds herself on shore, but Alistrix is left behind in a tight spot, unable to fight the current. He sees a log he might be able to grab onto but cannot stay above long enough to make use of it. The sounds of a thundering waterfall can be heard approaching closer and closer as Alistrix slowly makes his way to the riverbank. Just in the nick of time, Alistrix grabs the party's rope and Fargrim helps to haul him onto land. In all the turmoil, the party realizes it has lost Fargrim's clan-made boots, Alistrix's magical boots and his quiver. Worse, Po Pey'e is no where in sight.

Before the party could climb down the cliffside to try to recover their lost equipment, a horn sounds in ten stifled notes. Suddenly, creatures that look like a cross between eels and dogs rise up from the river and attack! The battle goes well enough, except that Fargrim is slid into the water and dragged by the current over the waterfall. After making short work of the eel hounds, the elves make their way down to meet up with Fargrim.


Session 3: Chapter 3

Lost in the Feywild

At the bottom of the waterfall is a unusually calm pool of water. Rightfully thinking that their equipment should be around here, Alistrix instead finds some footprints leading into and out of the pool... footprints small enough to be a halfling but with a stride that makes it seems like the creature must have leapt each step. Fargrim mentions seeing a blurry, halfling-sized creature dash off away from him to the North. Chaedi figures it to be a quickling... who has mostly likely ran off with their items.

The tracks lead along a creek, which the party follows. The area seems to be marshlands and becomes wetter the further they follow the creek, which also widens into a calm river. The party's attention is drawn to the vibrant colors of the Feywild... in particular, they see a flock of bright orange, blue and green butterflies perched nearby along their path. Approaching them, they flutter away... leaving behind the carcass of a owlbear stripped to the bone. The fur and feathers still remain, and Alistrix makes something out of the eerie situation by taking the feathers to make arrows to replace the ones he lost in his quiver. Even more unsettling, Alistrix loses the trail of footprints... which Chaedi points out has actually moved away from the muddy banks towards harder ground, as if the river itself shifted over.

Continuing onward, the party notices a lot more insect pests and frogs darting around as they go deeper into the marshes. Lily pads dot the river as well... the further the party travels the bigger these lily pads get. The tracks veer into the river at this point, almost looking like the quarry used the lily pads as a bridge across. Before crossing themselves, they hearing a mighty croak and see a couple of giant frogs mounted by grinning goblins.

Battle ensues and the acid spewing, tongue-lashing frogs prove difficult enough opponents without their riders firing bolts. After a long fight, the party emerges victorious... but it seems to have gotten dark. The crickets chirp in synchronicity... and soon in melody. Chaedi spots an opening in the nearby forest where the trees bend inwards towards the clearing. Entering this area, the party feels a serene calm.

And so, the party ends their first day and night in the Feywild.


Last edited by Glammo on Mon Sep 28, 2009 11:40 am; edited 2 times in total
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Will



Joined: 22 Oct 2006
Posts: 395
Location: This Very Ring

PostPosted: Mon Sep 14, 2009 1:16 pm    Post subject: Reply with quote

Each year, the rainforest is responsible for over three thousand deaths from accidents, attacks or illnesses. There are over seven hundred things in the rainforest that cause cancer. Join the fight now and help stop the rainforest before it's too late.

s/rainforest/Feywild/g

The Feywild sucks. Everything there wants to kill you dead. Including the water.

Don't ever go there.

Mad props to Allistrix for helping Chaedi to not drown and stuff. He probably wouldn't have lost his boots if not for that.

Excelsior!
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Glammo



Joined: 12 Sep 2007
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Location: Finding paths and breakin' hearts

PostPosted: Mon Sep 14, 2009 2:44 pm    Post subject: Reply with quote

Will wrote:
The Feywild sucks. Everything there wants to kill you dead. Including the water.

Not everything! Just... most things. This still isn't as bad as the "mundane" wilderness of AASP! Wink


Will wrote:
Mad props to Allistrix for helping Chaedi to not drown and stuff. He probably wouldn't have lost his boots if not for that.

Did I leave something out? Oh right, Alistrix used some of his actions to help Chaedi. Dur!
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quakemonkey



Joined: 23 Oct 2006
Posts: 246
Location: at 4e's house, drinkin tea

PostPosted: Thu Sep 17, 2009 6:34 am    Post subject: Reply with quote

Will wrote:
Mad props to Allistrix for helping Chaedi to not drown and stuff. He probably wouldn't have lost his boots if not for that.


yeah you owe me boo...errr I mean don't worry about it and thanks! : )
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Mon Nov 02, 2009 4:07 pm    Post subject: Reply with quote

Session 4: Chapter 3

Tracking and Trekking

Upon awakening the next morning, the party finds themselves under the golden glow of the Feywild's sun. The area is still peaceful and tranquil... except with an eerie feeling of being watched. The party then notices in the branches of the trees a flock of quiet, black owls staring at them. Strange, considering owls don't travel in flocks. Scouts or spies, most likely, Chaedi figures. As the party leaves the clearing and enters the woods, the owls fly off with a cacophony of flapping wings and hooting.

The party finds the original quickling tracks, which carry them over the river with lily pads where they had fought the frog riders. Ominously, the black owls fly overhead in the same direction. As the party marches deeper into the woods, the canopy blocks more and more light until the forest is almost as dark as midnight.

A few short snorts are heard up ahead. As the party approachs, they notice a couple of boars sniffing around the area, with fey dressed in black following behind. On seeing the party, they demand that the party lay down their arms and swear an oath of fealty to the Black Fey. This does not go over very well with the party.

The battle ends with the opposition dead except for the dark witch Malenna, who surrenders reluctantly. They begin to question her, but she soon turns the questioning onto them. Upon hearing the name Ellesandra, Malenna tells the party about a note she received from an acquintance named Ambertan, a black fey warlock with a merchant tent pitched at the Birch Queen's Fair. The note mentions that Ellesandra is with somebody known only as the Nain Rouge at the moment, who Ambertan will be meeting with at the fair.

Determined to get their items back, the party sticks to the quickling tracks. Sure enough, after a bit of travel they see quick blurs rush by... the quicklings taunt the party into a battle of wits! The quicklings demand the party proves themselves wise and cunning for information about their stolen equipment and the Feywild in general. A few slurs here and there and it's revealed that Mudflick has their equipment, for one. Also, a name is dropped, someone in the Birch Queen's Fair who knows of the ritual to return back to the World. The River King and his sisters are mentioned as well, along with a dragon named Tatzel the Green... and Jenny Greenteeth. One of the quicklings also happens to have Alistrix's boots, which he leaves behind before dashing into a hollow tree nearby.

After a few moments of muttering heard within the tree, a green flash of light bursts from inside. The rapid chatter of the quicklings stops. It appears they have opened a Fey Road, the means of fast, direct travel throughout the Feywild. The party leaps in before the portal closes, arriving at the Birch Queen's Fair.
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Glammo



Joined: 12 Sep 2007
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Location: Finding paths and breakin' hearts

PostPosted: Sat Jan 23, 2010 4:31 pm    Post subject: Reply with quote

Session 5: Chapter 4

The Birch Queen's Fair

Mudflick
- get boots back, added enchantment
Ogres
- Rescue kid and elf slaves
- Appears Hasatum
Rest at hall
- Goblins with pastries
- Chaedi sees things as cats and party as mice
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Glammo



Joined: 12 Sep 2007
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Location: Finding paths and breakin' hearts

PostPosted: Sat Jan 23, 2010 4:35 pm    Post subject: Reply with quote

Session 6: Chapter 4

Intrigue

Ambertan
- give Balenna in return for information
- tells them that Ellesandra will be at competition
- also says can't leave fair until its over or you find a way through the gey roads
- sells the ritual for fey roads
Other merchants
- sells the ritual to shift back to Material plane
- asks to take care of Mudflick
Ogre boxer
- Fargrim sorta wins
Birch Festival
- Alistrix wins and is Birch Queen's consort!
Elessandra found and taken to mind mage
- Lord Flax encountered
- Recruits mercenaries against Riverbend, but unnerved by accusations of Jenny Greenteeth's possible treachery
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Sat Mar 06, 2010 1:44 pm    Post subject: Reply with quote

Session 7: Chapter 5

March

Wrapping up the Birch Queen's Fair
- Decided to head towards the River King's court to confront the River King.
- Bought a memory of a wedding within the River King's court, thereby qualifying for teleportation's need to have first-hand experience with a destination firsthand.
- Opened the Fey Road door underneath the Birch Queen's throne to shortcut to the River King's court.
- Fought off nixies on the Fey Road.

The River King's Court
- Arrived at the River King's Court, finding a castle built about an island in the middle of a wide river.
- Explored the immediate area, finding a narrow entrance into the castle walls, archers lined along the northern wall near that entrance and a pier to the north.
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Glammo



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Location: Finding paths and breakin' hearts

PostPosted: Sat Mar 20, 2010 10:33 pm    Post subject: Reply with quote

Session 8: Chapter 5

Push

The River King's Court
- You guys diplomacized the shit outta this place.
- Rumpkin the Porter, demands to know why the party is here. It's cool, they say.
- Speaking of talking bears, Redcoat made a return to be somewhat useless as usual. His satyr friend Caias is also introduced.
- Silverwing, the gold-dusted kenku, is noticed and overheard talking about some such rumors.
- Grumphallow the talking frog is convinced to allow you into the Rippling Hall by lowering the rune-warded drawbridge.

The Great Rippling Hall
- The Ice Tower is searched to find Jenny. Her "servant" is found instead.
- Ambertan is found in the lower rooms, complete with his own office. He helps the party along before they're asked to leave.
- The Pearl Tower holds what seems to be more honest folk. Gnomes help give the party an idea of what's really going on around the River Court. Seems he and most other fey think the miller, because he "owns" the millpond portal to the Material World, is the king of Riverbend and is responsible for much more trouble than he really is.
- The King is approached. He seems happy to see them, soon to be vassals to him once Riverbend is purged of opposition. Jenny Greenteeth's maneuverings and lies are brought to light, and Jenny is ousted from the court, appearing to challenge Chaedi to a duel.
- Chaedi wins! Jenny's desire to fight the PCs is deemed as guilt and thus the party's story is believed over hers. The River King gives the party his blessing to stop Lard Flax and call off the invasion.
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