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[OGL] Monster Advancer

 
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Fri Jul 10, 2009 12:10 pm    Post subject: [OGL] Monster Advancer Reply with quote

This is what I was talking about!
Except I said I'd make it. Forget it, someone else did!


Sandboxing D&D is now easier.
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Will



Joined: 22 Oct 2006
Posts: 395
Location: This Very Ring

PostPosted: Fri Jul 10, 2009 2:59 pm    Post subject: Reply with quote

Hey...that is actually pretty sweet. I dig the random encounter generator!

Someone's gotta make one for 4e now! The Encounter Builder on DDI is close, but I likes my randomization, which it lacks.

EDIT: one quibble: while I appreciate the ability to customize an ankheg or whatever by allocating feats and skill points for it on my own, it doesn't strike me as being strictly useful. Confused Not sure why they didn't decide to just go with the standard Monster Manual selections for that stuff.
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Fri Jul 10, 2009 7:44 pm    Post subject: Reply with quote

Yeah, I hear that.

They do seem to make updates to it. Last one was on 6/6/09, so maybe they'll keep working on it. Maybe we can suggest it?

I'll play around with it some more. If it can go as far as to make this a downloadable program that lets us enter in our own stuff, that would rock.
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quakemonkey



Joined: 23 Oct 2006
Posts: 246
Location: at 4e's house, drinkin tea

PostPosted: Mon Jul 13, 2009 8:55 pm    Post subject: Reply with quote

I haven't had a chance to really look at it, but it seems to be pretty cool : )
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