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Moar Sly Flourish: Magic Gems for Item Reward Flexability

 
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Will



Joined: 22 Oct 2006
Posts: 395
Location: This Very Ring

PostPosted: Fri Jan 07, 2011 5:11 pm    Post subject: Moar Sly Flourish: Magic Gems for Item Reward Flexability Reply with quote

More badassery from Sly Flourish. I want to have this guy's babies.

http://slyflourish.com/magic-gems-for-item-reward-flexability/

I'm starting to think this guy is me from five years in the future, after I've figured out how to fix the few things about 4e that annoy me. Which might make me having his babies a bit weird. Well, weirder.

-Will
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Sat Jan 08, 2011 12:04 am    Post subject: Reply with quote

Yeah, but with something other than freakin' gems.






RUBY KNIGHT uses his EMERALD LANCE on the OPAL DRAKE, doing 37 ONYX damage!

Very Happy
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quakemonkey



Joined: 23 Oct 2006
Posts: 246
Location: at 4e's house, drinkin tea

PostPosted: Mon Feb 14, 2011 8:38 pm    Post subject: Reply with quote

meh.

so instead of saying pick an item you want, you now say, here's a gem, when you smash it u can pick an item you want?

I quickly read the article, so maybe I missed something?


RUBY KNIGHT uses his EMERALD LANCE on the OPAL DRAKE, doing 37 ONYX damage!

lolz!
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Will



Joined: 22 Oct 2006
Posts: 395
Location: This Very Ring

PostPosted: Tue Feb 15, 2011 5:17 pm    Post subject: Reply with quote

@Mike: Show me on the doll where the bad gem touched you. Wink

@Nik: The thing I like about it is that it preserves some semblance of immersion. It's the difference between this:

Quote:
Player: "What's in the treasure pile?"
DM: "I don't know...you tell me! One fifth-level magic item! And make sure it makes sense in the context of this specific treasure pile!"


and this:

Quote:
Player: "What's in the treasure pile?"
DM: "A shining ruby, glimmering with arcane energy. <meta>5th level!</meta>"


I dunno, I suppose it's not perfect, but it's a good middle ground between "pick whatever you want" and "tell me what you want before-hand so I can put it in the adventure somewhere." Which are both problematic for me.

-Will!
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Glammo



Joined: 12 Sep 2007
Posts: 452
Location: Finding paths and breakin' hearts

PostPosted: Tue Feb 15, 2011 7:07 pm    Post subject: Reply with quote

Just to clarify, in case my flashbacks of gems hiding in the trees or lurching out of swamps and killing half my squad got in the way of it, I do like this concept.
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quakemonkey



Joined: 23 Oct 2006
Posts: 246
Location: at 4e's house, drinkin tea

PostPosted: Sat Feb 19, 2011 10:23 am    Post subject: Reply with quote

Quote:
@Mike: Show me on the doll where the bad gem touched you. Wink


What, what?!

Who touched Mike where?!

Can I get in on this?!

WINK!!!! WINK!!!!
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